
Martina Turesson
Year of Birth: 1989
Resident: Karlskrona
Email:
Programs:
Blender, Substance Painter, Photoshop,
Clip Studio Paint
Skills:
2D art - illustration, concept art, UI
3D modeling, props

This is me
I'm a driven digital artist currently living in southern Sweden who, ever since childhood, have had a passion for art that never left me. Early on I knew that I wanted to pursuit a career as an artist and has never given up on my dreams. I have attended a number of different art schools and courses in traditional as well as digital art.
Uses the program Blender along with Substance Painter to create my 3D pieces and always strive to improve my skills.
2D art has also been a part of my days for most of my life, skills that has severed me well as concept artist and illustrator during my educations and the different studios I have worked for.
At most studios where I have lent my skills, I have handled the full production cycle for the assets I created, from concept art to finalized 3D assets..

Education
PlaygroundSquad, Falun - 3D game graphics
Wanting to take my knowledge of 3D to the next level and learn more about the game industry. I attended to PSQ where I gained valuable knowledge about game development as well a deeper knowledge of how to make 3D graphics.
Ädelfors, Vetlanda - 3D game graphics
Here is were I was introduced to 3D art for the first time as well as the basics of game graphics.
St: Sigfrids, Växjö - Traditional and modern art
At this course, I learned more about creating art with traditional tools such as painting with oil and acrylic. As well as figure drawing and sculpting with clay.
Work experience
Moon Flame Games - 2024
Fully remote indie studio with their first project i progress. I spent half a year as a 3D/2D artist for the studio. Creating concept art, 3D props and illustrations for their game project Magical Harvest.
Shatterplay Studio - 2023
Remote internship at Shatterplay Studio where I created props, UI elements and concept art for the environment in their upcoming game title Unaki.
Pixelbite - 2019-2020
I spent six months as an intern for the game studio Pixelbite in Helsingborg. The studio behind mobile game series such as Space Marshals and Xenowerk Tactics along others. While there, I contributed as a Graphic Artist creating props for the courses in the third installment of the Space Marshals series.