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3D

Shatterplay Studio (WIP)

During a remote internship I did for Shatterplay Studio; I made both 3D as well as 2D assets for their project Unaki. I created 3D props for the environment and UI elements and concept art.

Pixelbite

These are some of the props I made during my internship at Pixelbite, the studio behind mobile games such as Space Marshals and Xenowerk tactics. My main task was to create assets for the third installment of Space Marshals. I crafted these from scratch to finished model. Many of the textures are fully or partially hand painted.

I have only created the objects seen in these scenes. The character, ground and wall tiles was not made by me.

My Own 3D Projects

Results of my own projects. I use Blender and Substance Painter to create my 3D models and do mainly render them in Blender as well, but has also recently begun to try render them in game engines such as Unity.

 

To view more of a specific model below, click on the image to see the gallery.

Starry Tree

Acorn Lantern

Cottage

Jar (video)

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